Image Manipulation
by
Andy Rush
When it comes to adding graphics
to your documents, it can either be the fun part, or the
frustrating part. There are many facets to the manipulation
of digital images. The first facet is the actual creation
and modification of an image, such as painting,
adding text or shapes, layering, or distorting. Two other
facets of image manipulation are image
resizing, the process of getting your image to be
the right size on your page, and image
conversion, getting your image into the right format
to be viewed on the web.
This document is designed
to introduce you to the manipulations needed to include
graphics on a web page or in a document. There are several
tools that we will discuss. Tools in this case being programs
running on your PC or Macintosh computer to prepare your
images for viewing. We will use these tools to optimize
your graphics for the web. There are several things to consider
to include a picture in your web document, especially if
you created the picture yourself. However, once you have
this knowledge, your job of manipulating graphics will lean
more to the fun side, rather than the frustrating side.
Using a "paint"
program on a PC or Macintosh has similarities to using a
word processing program. Most people can do the basics,
but it takes lots of use to get proficient with a particular
program. For the PC, Paint
Shop Pro, or Photoshop
allow you to do basic painting, adding text, drawing shapes,
and producing special effects. For the Macintosh, NIH
Image, and Photoshop can be used to create
new, or modify an existing, image. NIH Image is a
free, public domain program. Paint Shop Pro and Photoshop
are commercial programs. Paint Shop Pro started out
as a shareware program and retails now
for about $100, while Photoshop is about $600 retail.
New programs with a web-centric approach include Adobe's
Image Ready which is included with Photoshop,
and Macromedia's Fireworks.
These two programs are loaded with features to aid
in the optimization of images to be used on web pages.
The purpose of this document
is not to teach you how to draw, or even go into great detail
about the tools of each graphics program. Adobe's
Photoshop is the premier professional program that can
literally transform any graphic image into whatever your
mind can think of. People have used Photoshop for years
and not mastered all of its features. The other programs
approach, but do not match, Photoshop's abilities. Each
of these programs is quite powerful, and can do some amazing
things to digitally modify your images. They all have a
similar set of tools to create simple graphics or spectacular
masterpieces.
Get
more information on Photo Editors from CNET . . .
You can't just put 8"x10"
photos on your web page. Your images are intended to enhance
the document, not overpower it. You must consider factors
such as how much detail does the viewer need to see in the
graphic. The dimensions of the image will directly
relate to its file size. The bigger the image,
the bigger the file size. You may need to "scale down"
your image. Photoshop, Paint Shop Pro, L-View Pro
and Graphic Converter will handle this
task. Remember to keep the proportions of the image the
same or you will get a "skinny" or "fat"
image after it is scaled. Images are measured in pixels.
What is a pixel? A pixel, short
for Picture Element, is a single dot of color in a
graphic image. These dots make up the picture, icon, or piece
of "clip art" that you see on your computer screen.
A standard Windows 95 or Macintosh computer screen is 640
pixels wide by 480 pixels high. If you were to magnify an
area of an image, you would see individual squares. Each square
is one pixel.
Show
me how image resizing works . . .
Now that you have produced
a graphic in a paint program, and you have scaled it to
the proper size, you're ready to include it in your web
page . . . almost. When you include a graphic image in a
web page, it needs to be in a particular format. The two
image formats that are supported by today's web browsers
are Gifs (hard or soft G and add "if")
and Jpegs (pronounced "jay-pegs").
These computer image files are known by their identifying
"extension". For example: mypicture.gif
or mypicture.jpg. You might remember
that the HTML
code to include these images looks like this:
<IMG SRC="mypicture.gif">
or
<IMG SRC="mypicture.jpg">
If you acquire your image
from another web page (legally, of course), then the picture
will most certainly be in either the Gif or Jpeg
format. If you use a digital camera, Photo/Picture CD, or
scanner to "digitize" your image, it may need
to be converted to a Gif or Jpeg format. Photo/Picture
CD, scanned, or other digital images are usually quite large
in terms of their file size. A scanned 8 x 10" photo
can be a megabyte (Mb), or 1,000,000 bytes, or more. The
equivalent Gif or Jpeg might be less than
100 kilobytes (Kb) or 100,000 bytes. That's still pretty
large for a web graphic, but it would take 1/10th the time
to transfer over the internet than the original scanned
image. Web graphics (in Gif and Jpeg format) are compressed,
which means that some of the data is taken away from, or
condensed within, the file. Still, a 100 Kb graphic would
take a while to show itself, even with a fast connection.
You don't see many 8 x 10" photos on the web. An image
that size would need to be "scaled" to a smaller
size, which we talked about earlier. To convert your file
to a Gif or Jpeg you would use a program such
as Paint Shop Pro, Irfanview
(for a PC) or Graphic
Converter (for Macs). From these programs
you would go to the File menu and choose open. Then
locate the file that you wish to convert. You would then
choose File/Save As ... and select either the Gif
or Jpeg file format.
So which one, Gif or Jpeg?
The decision as to which
file format you will use is not arbitrary. Remember that
when you convert a file to Gif or Jpeg,
you're attempting to reduce its file size. You're doing
what is known as image compression. As
you reduce, or "compress" an image's file size,
there is a trade off when it comes to image quality. Certain
images lend themselves to being converted into Gifs,
and others into Jpegs. A general rule of
thumb is that logos or "line art" images with
large blocks of solid colors, do well in the Gif
format, while photographs do better in the Jpeg
format. Though sometimes the choice gets hazy. You can always
save the image in both formats, then weigh the quality of
the image versus how large the file is.
Show
me some Real World examples...
Quick
info on image formats...
If you're really picky about
how large your images are and want to tweak the settings
of the image compression to get the smallest and best looking
images possible, you need to optimize. Again Adobe Photoshop
has the built in program Image Ready to compare the quality
versus size of a given image. You can also try these image
optimizing web sites:
JPEG
Wizard
Spinwave
GIF Cruncher
This is by no means a compendium on web graphics, but hopefully
it does get you thinking about the way images "magically"
appear in web pages (sorry we spoiled the trick). There
are copious amounts of additional information out there
if you can't get enough of this stuff. An excellent resource
for web graphics is C-Net's Web
Graphics 101 site. Please feel free to contact Instructional
Technology for more information.
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